But all of that is way ahead of me a quick look at the map shows I’d barely moved a pixel. Vivec, the centre of Morrowind is a huge town made up of enclosed buildings over a lake while Ald'ruhn is centred on a huge hollowed out crab carapace. Meanwhile the citizens of Morrowind have made this land homely giant mushrooms and trees hollowed out into towns, villages on stilts with rickety bridges, campsites they all feel right in this environment. I encounter the loveable Netch and the infamous Cliff-racers, just a few of the truly fantasy-inspired creatures that kill me as I ramble and the places you explore castles, keeps, mines, foreboding crypts and caves, imposing gothic shrines, Aztec-style buildings, hidden doors in tree roots, marshes and swamplands filled with more creatures that kill me. There’s a lot of nothingness but it feels unexplored rather than empty with a nice eerie feel. Even though it was released in 2002 and feels it, Morrowind is still engrossing.
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